﻿
using System;
using UnityEngine;

namespace Gameplay.CharacterFramework
{
    [Serializable]
    public class CharacterConfig 
    {
        public float MaxHP;

        public float InitialMoveSpeed;

        public float InitialRotateSpeed;
    }

    public abstract class CharacterData:ScriptableObject
    {
        public CharacterConfig Config;

    }
}
